Organization: Solitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 rocs, 2-5 griffons, or 2-8 sea lions)
Qualities: Electricity immunity, rock catching, freedom of movement, water breathing
Reach: 10 ft. by 10 ft./15 ft.
Saves: Fort +17, Ref +8, Will +9
Size: Huge
Skills: Storm giants have EHD as though they were large creatures. Storm giants ignore all weight penalties for gear carried when swimming.
Speed: 40 ft., swim 30 ft. (breastplate); base 50 ft., swim 40 ft.
Tag: Electricity
Terrain: Temperate and warm mountains
Treasure: Standard coins; double goods; standard items